Let's talk about NPCs!
Jul. 19th, 2015 07:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hi everybody! This is Gena, I was recently asked to help out with a couple of minor modly duties, one of which is some additional world building for Waverly Bay. The game's been going for a few months now, so we want to expand on the setting and the non-player human characters living in it. We can't realistically populate a whole town, so I wanted to make this an open discussion with you guys about what kind of NPCs you want to see in the game!
I figure that it'll be best if we just concentrate on fleshing out the NPC characters that are going to be interacting with the gems the most. It's fine to just handwave the townies most of the time, like the shopkeepers and restaurant owners and whatnot. I've got a couple of ideas for more prominent NPC characters right now; like a jeweler who's interested in Gem culture, a truck driver who's responsible for bringing most food and supplies into town, and maybe a creepy Gem-obsessed cultist (like some weird foil to Ronaldo). These are just concepts right now, but I'm interested in hearing YOUR character ideas! You can be as in-depth or abstract as you want. I can't guarantee that every suggestion will be used, but everything helps. Thanks!
I figure that it'll be best if we just concentrate on fleshing out the NPC characters that are going to be interacting with the gems the most. It's fine to just handwave the townies most of the time, like the shopkeepers and restaurant owners and whatnot. I've got a couple of ideas for more prominent NPC characters right now; like a jeweler who's interested in Gem culture, a truck driver who's responsible for bringing most food and supplies into town, and maybe a creepy Gem-obsessed cultist (like some weird foil to Ronaldo). These are just concepts right now, but I'm interested in hearing YOUR character ideas! You can be as in-depth or abstract as you want. I can't guarantee that every suggestion will be used, but everything helps. Thanks!