Cosmographia Monster/Event Journal (
stigematize) wrote in
cosmoooc2015-09-28 11:25 pm
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Entry tags:
TEST DRIVE - Part 3
Maybe you've been here for a while, or maybe you just got here. Either way, you're all in the same situation - you've been turned into a magical gemstone and stranded in a foreign world! And all you've been left with is the clothes on your back, stripped of all powers except one.
Clearly, you’ll just have to make the best of it.
How this works:
☆ This is a test drive for
cosmographia, which means you should get a little familiar with the setting and premise.
☆ Otherwise, this is just meant to help you feel out how you may play and serves mainly as a chill interest gathering and get together kind of post! No app necessary, and you don't need to play in this post to apply - or vice versa.
☆ Everybody is welcome! There are no character limitations; pg au oc canon pigeon whatever. Just toss up a topcomment and/or jump any threads that pique your interest.
☆ This post will remain open until it begins to approach 5000 comments! Then a new test-drive post will be made.
☆ Rules-wise: Be cool to yourself and others, and keep in mind the other game rules too.
☆ If you do apply to the game and are accepted, and you want to keep the CR, you may so long as what you did isn't setting breaking and everyone involved agrees.
YOUR OPTIONS:
☆ You find yourself in the Heart of a ruined temple. There is a large glowing gem that thrums with some kind of rhythm, and jewels scattered all over the room, kept in strange bubbles. At the very least, touching the large gem will give you a standard info-dump, but some of you might be a little cautious about touching weird luminescent gems. Good thing that there are other people there too!
☆ Or perhaps you already know everything there is to know, and are there in the Heart of the Ruined Temple to greet new arrivals. Or perhaps you simply had business there already, like storing away a corrupted gem from a monster, when someone new seemingly dropped in from no where.
☆ It's Farmer's Market day in the plaza of Waverly Bay! Perhaps you're there perusing the goods and strike up conversation, or accidentally bump into someone and get to know them that way. It's a fairly standard day.
☆ There's an event! You don't really know what else to call them - missions, perhaps? But something in the temple was triggered, and the glowy Heart gem has something new to "tell" you: If you want a new power, you should try telling other people two truths and a lie. Those who you interact with must try and divine the lie from your statements.
You have no idea how something this simple will get you a power, but hey.
Clearly, you’ll just have to make the best of it.
How this works:
☆ This is a test drive for
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
☆ Otherwise, this is just meant to help you feel out how you may play and serves mainly as a chill interest gathering and get together kind of post! No app necessary, and you don't need to play in this post to apply - or vice versa.
☆ Everybody is welcome! There are no character limitations; pg au oc canon pigeon whatever. Just toss up a topcomment and/or jump any threads that pique your interest.
☆ This post will remain open until it begins to approach 5000 comments! Then a new test-drive post will be made.
☆ Rules-wise: Be cool to yourself and others, and keep in mind the other game rules too.
☆ If you do apply to the game and are accepted, and you want to keep the CR, you may so long as what you did isn't setting breaking and everyone involved agrees.
YOUR OPTIONS:
☆ You find yourself in the Heart of a ruined temple. There is a large glowing gem that thrums with some kind of rhythm, and jewels scattered all over the room, kept in strange bubbles. At the very least, touching the large gem will give you a standard info-dump, but some of you might be a little cautious about touching weird luminescent gems. Good thing that there are other people there too!
☆ Or perhaps you already know everything there is to know, and are there in the Heart of the Ruined Temple to greet new arrivals. Or perhaps you simply had business there already, like storing away a corrupted gem from a monster, when someone new seemingly dropped in from no where.
☆ It's Farmer's Market day in the plaza of Waverly Bay! Perhaps you're there perusing the goods and strike up conversation, or accidentally bump into someone and get to know them that way. It's a fairly standard day.
☆ There's an event! You don't really know what else to call them - missions, perhaps? But something in the temple was triggered, and the glowy Heart gem has something new to "tell" you: If you want a new power, you should try telling other people two truths and a lie. Those who you interact with must try and divine the lie from your statements.
You have no idea how something this simple will get you a power, but hey.
FitzChivalry Farseer | Realm of the Elderlings
[Fitz lands on the temple floor and rolls to his feet, dazed but defensive, taking in his surroundings. He instinctively reaches for his sword, and finds it gone, obviously lost in the transfer. His first thought, looking around, is that he's passed through a Skill-stone. This place could well be an Elderling ruin, especially with the strange glowing orbs around him and the glowing gem nearby.]
[The people passing him by, strange as they are, bear little resemblance to the Elderlings he's seen before. He quests out with his Wit, trying to feel their little flames of life, but is met with nothing. He doesn't know what to make of that - they don't seem Forged, but they can clearly see him, they must be there.]
[Cautiously, ready to run or lash out if necessary, Fitz approaches one of the strangers. He cuts quite a threatening sight, tall and wiry with a badly broken nose and a look to him that suggests he's not unready to fight, but he means well!]
[B]
[Fitz is unsure about this mission. If there's one thing he's had drilled into him time and again, it's the value of secrets. But he's also used to gritting his teeth and doing what needs doing. Perhaps he can regain his Wit - without it he feels blinded and deadened.]
[He reaches out to snag the arm of a passerby.]
Your pardon, I wonder if I could tell you a riddle?
B
Aye, I guess. Don't see why not.
no subject
I'll tell you three things about me, then. And you guess which one is the lie.
[He's considered it for a while now, but he still hesitates before speaking. Obviously, the trick should be to tell a lie which is obvious, but not to make it obvious that this was his intention. It should seem like an actual challenge. And he wants to avoid any sore subjects, which is a shame, because at this point most of his life is a sore subject]
I play the sea-pipes passably well. I dance a very poor measure. And I've never been in a fight.
[Looking at his scarred face and hands, let alone the way he holds himself, is enough to make the lie obvious. This isn't the body of a peaceful man.]
no subject
I'll take that as the lie.
no subject
A series of accidents, probably. Is it that obvious?
no subject
[She looks him up and down shrewdly, and raises one eyebrow] And I can't think you've gone this far in life not knowing it.
If you don't want to riddle properly, seems to me the best solution's to make your truths and lies all mundane.
Like this, for example:
My name is Susan Delgado. I'm nineteen years old. My horse's name was Pylon.
Go to bed, Jormy
[He considers her]
I don't think you're nineteen. Though I could be wrong.
no subject
no subject
no subject
[She smiles, dipping something that's too shallow even to be really called a curtsey] I've not seen you before. You new?
no subject
no subject
[...but seriously, "Badgerlock"?]
We're well-met, I think. Especially since now I know not to ask you for a dance.