Cosmographia Mods (
wearethecrystalmods) wrote in
cosmoooc2016-07-11 06:02 pm
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How's the Game?
Welcome to Cosmographia's second "How's the Game" post! This is essentially an open forum for players to discuss the game and where they feel it should be taken from its current point. Anything you think needs changing? Anything you want more, less of? Just want to air your opinions in a space with your fellow players? That’s exactly what this is here for! This also provides a place for players to air ideas for the game to the mods in a more broad sense than player plots and location ideas. In essence, we’re asking you guys to tell us exactly what you want from the game! Let us know what you’d like to see to make Cosmographia a fun, engaging experience for you.
Please note that this is not a place for criticism of specific players or characters. This is purely about the game itself. Please save player specific criticisms for HMD posts or private contact. Any disregard for this or out of hand conduct will be frozen or deleted.
How’s the Game is a space for all players to participate in a discussion. This includes current players as well as also past players that have left and new potential players considering the game; we’d like everyone to pitch in and gives us their thoughts! Please also not that for the time being, we will not be allowing anon commenting or sock accounts, though this may change in future HTG posts.
How’s the Game is a completely open forum. We have a list of topics we want to discuss (listed below), but after all those have gone up players are completely free to start their own threads with anything not covered by the other sections.
Current sections:
The Staff
Excursions
Setting & World
Game Plot
Future Event/Plot Suggestions
no subject
We're still working out the system, but the idea is to give you guys setting-related things to do between bigger events, which hopefully you can use to kick off player plots and character arcs.
Not all Excursions are going to unlock new areas specifically - the ideas we have for content are pretty diverse - but a good number will have IC rewards or effects of some kind, from weird gem artifacts (think the Wailing Stone or the Desert Glass) to jamjar-curse-style effects to useful objects and information that characters can use to spruce up the neighborhood. Some "good", some "bad", all things to give players ideas and keep characters occupied.
Striking a balance between "giving players things to interact with" and "being on-call to DM all the time" is one of the major challenges we have to work out mechanics-wise, but I think we're headed towards a good system.