Cosmographia Mods (
wearethecrystalmods) wrote in
cosmoooc2017-01-02 01:43 pm
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January Monthly Post - Summer breeze makes me feel fine...
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AC Results | |
The following characters have been swept from the game for failure to respond sufficiently to last month's activity check.
If any of these characters would like to return to play they will have to use the reapp form. If any mistake has been made please don't hesitate to contact one of the mods. Thank you! | |
WHOA WHAT THE HECK IS THIS | |
Welcome to Cosmographia's first monthly post! Remember that chatter about Excursions? This is what that turned into, after your mods mulled over what they were meant to accomplish and how best to make that happen. Monthly posts roll together AC results, event previews (if it's an event month), world updates, explorations, and results of the last month's explorations. The first one is nothing new. Event previews are something we've done in the past to give you some time to plan and prepare, usually by having something happen earlier in the month to foreshadow it. We're going to start putting those out at the beginning of the month, complete with summaries of any foreshadowing that will happen. Mingles will still be posted when appropriate. World updates are things like notable weather events, holidays and town events, monster attacks, and other mod-provided things that will happen during the month. Instead of posting frequent mingles to populate Cosmo's world with NPC activity, we'll give a list of dates and world updates on the first day of the month, which players can use as prompts for their own mingles and/or to spice up their characters' lives beyond the bi-monthly events. Explorations are a way less complicated version of the core idea behind excursions. Each month, there'll be a comment header on the monthly post for explorations. That header will take comments like these:
And those comments will get replies like this:
...Paraphrased, of course. Explorations won't replace events where characters thread with NPCs or against the mod account to interact with the setting, but they'll open up NPCs and the setting to players outside of events. In the past, we've gotten questions in private about hidden setting details when characters have explored locations outside of events. We hope that making explorations a feature of the monthly posts will encourage players to use them, as well as make the information turned up in them public for other players to notice and use. To that end, each monthly post will have a summary of the results of the last month's explorations. This will include both information that was uncovered by characters (and whether or not it's likely to have traveled through the Temple grapevine), and changes to NPC behavior, locations, or other aspects of the setting that have come about because of player actions. Players are encouraged to use the rest of the comment space on monthly posts to pitch ideas for threads, player events, mingles, etc to their fellow players. Since not all of our players use Plurk, and keeping an entire game's playerbase on your Plurk friends list just for plotting isn't always feasible, plotting on monthly posts should help you reach more players and stay in touch with what characters will be doing in Cosmo. So, without further ado, here's the scoop on January 2017! | |
January World Updates | |
WEATHER
NPC ACTIVITY
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January Event...? | |
...actually, there won't be one. December was a pretty busy month, between the not-technically-an-event Fourth Wall and the holidays in general; to let everyone unwind and keep an eye on how this monthly-post-and-explorations thing plays out, we're bumping the event schedule a month ahead. There'll be an event as usual in February. |
QUESTIONS
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So for Explorations we should watch this post to see when those top-level comments go up for NPC threads? Or will there be a post on the IC comm and that's where the hand-waved interactions happen?
Or, since I just realized I might be completely mis-reading how it works, is this where we link instances of our characters intending to interact with the NPCs in order to get hand-waved IC reactions? As an example, say Yang notices something weird about a gem monster she fought and bubbled and wants to ask Tiger Eye about it. I comment in the Explorations header with a link to the thread and an explanation of what her question would entail and then a mod comments back with an NPC answer.
My apologies if I'm way off base here on how this works. Either way I'm super excited at the prospect of explorations! :D
you didn't see that.
The second example is one of the various things explorations can be used for. Other options are things like:
- A character wants to explore an established setting more thoroughly than the locations page has detail for. They comment here describing what methods the character uses to do so, and we reply with any new details they turn up.
- A character does something in a populated location that will get major attention from NPCs. They comment here with it, and we not only confirm the NPC response but make a note of the event in our plotdoc to possibly reference later.
- Something is happening in a world update. A character interacts with it in a way that might get results we didn't mention in the update itself (like Alice did on this post). We provide further deets as needed instead of outlining every possible result in advance (and thus restricting the ways characters can react).
It's a combination of regular old contact-a-mod-to-pitch-a-player-plot detail requests, and NPC interaction that doesn't depend on waiting for mods to actually thread every one of those interactions out (or on players to take on extra threads just for a chance to play with the metaplot).
No specific thread is required to put in an exploration, but we hope the results of explorations give players extra material to start threads or posts with.
The intent here is to have the game's setting be interactive all the time, in a way that mods can handle, in a way that's friendly to those who are shy about FAQs and mod contact or who don't have much of an OOC presence in our community, and in a way that encourages players to ask questions and try things even outside of events. Explorations are pretty heavily based on systems we've seen used in other games, which seem to strike a nice midpoint between "lots of things happen in the setting for players to react to, but with little opportunity to affect the setting themselves" and "highly interactive via threads with NPCs, but mods have to tag constantly with few breaks to achieve this and players who don't have time for NPC threads are left out".
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I really like this a lot! It's definitely a nice happy medium between the two extremes you outlined and now I'm even more excited! This is super awesome! Thank you so much, Mods! :D
EXPLORATIONS
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Command-speak will seem to confuse it, causing it to stay quiet for a while after it's responded to. Eventually it'll (weakly) transmit the feeling of being in the telescope room at the Observatory.
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she's gonna go poke around at random objects and look into the telescope!
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Griffon Village
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She's especially eager to get treats from Gems.
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She's no good at fishing the way griffons likely do but she grew up on an island so maybe she can catch something. ...If nothing else, she can just punch a couple of trees to get the fruit to come down.
Are the griffons bothered by adorable and super friendly corgis at all? She'd probably take Zwei along with her on the trip to help out and get him some exercise unless the griffons seemed really threatened by him.
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Strawberry Fields
Though, let's start with Tanzanite's Pond earlier in the week, before too many monsters gather. Unless it's already become their watering hole or something... yeesh...
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The bridges connecting the floating islands appear to be pretty stinking old and may be fragile; watch your step.
Tanzanite's Pond is slowly developing an ecosystem. Thar be algae....
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The bridges are old, but his feline abilities should help him get across. Or do they?
Oh yay, algae. If he really looked in the water, would he see anything else?
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While asking around, one teen will let Anri know she's a big fan, and press a sketchbook into her hands before leaving. It's full of graphic design sketches that seem to be heavily inspired by the aesthetic of Anri's "creations".
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Once she's actually in the warehouse, she will carefully experiment with not transforming things she touches until she's got the hang of it, using the sketchbook as base materials.
She will put half of the resulting posters up in the warehouse, and take the rest home.
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It sort of works on Hawk. The capacity for understanding is seriously cut down, between Hawk's corruption giving her problems expressing herself to begin with and also her not actually being a real bird, but Hawk takes to him pretty much immediately and can easily be coaxed into shenanigans.
Be careful - she's physically exuberant and plays kind of rough.
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Re: EXPLORATIONS
Also, assuming that Pokemon world berries grow on Aventurine's tree, can Griffons eat them without ill effects and/or can they be grown on the island?
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Berries can be grown on the island, and do fairly well there, though the griffons will cut them back if they start growing too prolifically. As far as edibility goes, griffons are biologically regular old animals, so if the Pokemon cast has been running with berries being edible by animals and/or humans, so it shall be for the griffons too.
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oh crap I'm sorry I never hit post on this
Then, it'll transmit a strong feeling of curiosity, and echo the entire question at once: "what do you want?"
No problem
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