Ah yes! I was thinking about having to come up with examples of those for the new page.
The thing is we don't want to put too much in place because we really love how much freedom players have here and what they come up with (hence this will likely be a case by case basis) but I can think of a few examples!
Let's take Adachi here for instance. Adachi already has an electricity power. When unchecked it can manifest as a great deal of static shock. If he wanted to, he could concentrate it and shock someone by touching them. In a moment of anger he was also able to summon a lightning bolt (from the sky) to electrocute someone. (If I were to do this with this system in place I would have made the lightning bolt an upgrade maybe)
If he were to upgrade this it would eventually become more controllable and look like his electricity attack in the fighting game. Another possible upgrade may be multiple lightning bolts (from the sky) at once. If I wanted to get creative, in between these upgrades I could come up with something like an electric force field as a shield.
Now using wind as an example, to start the character could manipulate wind enough to force someone back with a quick shot of air. Further upgrades could give them mini tornadoes or the ability to manipulate wind to make their sword invisible allow themselves to pseudo "fly".
As for a non elemental example, Adachi's weather powers could be upgraded in this order: fog -> rain -> snow.
Once again though, we don't want to limit player creativity. There's a lot of cool things people can do with these powers! So it'll likely end up being case by case and if something is too much we'll tell the player as such.
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The thing is we don't want to put too much in place because we really love how much freedom players have here and what they come up with (hence this will likely be a case by case basis) but I can think of a few examples!
Let's take Adachi here for instance. Adachi already has an electricity power. When unchecked it can manifest as a great deal of static shock. If he wanted to, he could concentrate it and shock someone by touching them. In a moment of anger he was also able to summon a lightning bolt (from the sky) to electrocute someone. (If I were to do this with this system in place I would have made the lightning bolt an upgrade maybe)
If he were to upgrade this it would eventually become more controllable and look like his electricity attack in the fighting game. Another possible upgrade may be multiple lightning bolts (from the sky) at once. If I wanted to get creative, in between these upgrades I could come up with something like an electric force field as a shield.
Now using wind as an example, to start the character could manipulate wind enough to force someone back with a quick shot of air. Further upgrades could give them mini tornadoes or the ability to manipulate wind to
make their sword invisibleallow themselves to pseudo "fly".As for a non elemental example, Adachi's weather powers could be upgraded in this order: fog -> rain -> snow.
Once again though, we don't want to limit player creativity. There's a lot of cool things people can do with these powers! So it'll likely end up being case by case and if something is too much we'll tell the player as such.