wearethecrystalmods: (Default)
Cosmographia Mods ([personal profile] wearethecrystalmods) wrote in [community profile] cosmoooc2015-12-01 01:15 pm
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How's The Game

HOW'S THE GAME?


Welcome to Cosmographia's first "How's the Game"! This is essentially an open forum for discussion about where to take the game from here and anything that might need changing. A lot has happened in the past week and going forward we feel it's more important than ever to have a discussion like this.

This is not a place for criticism of specific players or characters. This is purely about the game itself. Please save player specific criticisms for the upcoming How's My Driving. Any disregard for this or out of hand conduct will be frozen or deleted.

We are inviting not just all current players (old and new) to participate in this discussion but also past players that have left and new potential players considering the game; we encourage everyone to pitch in their two cents. That being said, since this is the game's first HTG we are currently going to do it without anon or sock journals (for future HTG this may change).

Like said this is a completely open forum. We have a list of topics we want to discuss (listed below), but after all those have gone up players are completely free to start their own threads with anything not covered by the other sections.

Current sections (please wait until all these are up and linked to post your own they're all up now!):

The Staff
Applications
Setting Suggestions
The World Outside Waverly Bay/Potential World Plot
Event Schedule/Power Distribution
Player Plot Approval
Power Limitations/Guidelines
Fate of Cosmonet
Network Comm?
Day Cycle Comments
The Temp. Drop System
Future Event/Plot Suggestions
foolreversed: (Saw you there and I thought)

An apology first

[personal profile] foolreversed 2015-12-01 08:31 pm (UTC)(link)
Before we get into discussing this stuff I'd just like to apologize to people who submitted apps/re-apps before we announced the closure of apps. We do indeed want to honor them, but between all the other stuff we've been having to do it's been hard to find the time.

I apologize for the wait but I will be trying to process those apps this week. Thank you for your patience.

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therealrisette: (Thoughtful and/or plotting)

[personal profile] therealrisette 2015-12-01 09:29 pm (UTC)(link)
As someone who had pretty much double the word limit in my application because of CRAU history, I definitely approve of this idea. But also, I noticed that the app word limit was never... really strictly enforced in the first place? Keeping it so strict only seemed to frustrate players trying to app in, while people who broke it still got in on a regular basis.

The intent was obviously to keep apps from becoming too long or detailed, which I think could be really helpful to timely acceptance. But if there is going to still be a word limit, I'd personally suggest loosening it while still keeping it relatively short. Or loosening it even more if you end up getting rid of key points, which I've seen many people use to cover things that might pad out their history sections too much.

I actually kind of agree with the word limit being more of a guideline than a strict rule too, with emphasis put on summarizing as much as possible rather than the implication that people will get rejected if they don't fit their app into so many words. If effort has obviously been put into keeping it short, that's the important thing IMO. That's not how the apps were described when I wrote mine, but it's how they were treated in practice, and that made it a lot easier for me not to agonize over how long mine turned out even when trying to summarize as much as possible.
foolish_seal: ([lol] Out of Body)

[personal profile] foolish_seal 2015-12-01 09:35 pm (UTC)(link)
This is just personal preference, but especially when apping into a new game, I would rather applications be public to being screened. I like looking through others' apps to get a sense of what exactly is being looked for, and where mods are frequently asking for revisions. If you think privacy is more important, I totally understand, but that's just my two cents.

As for the app itself, I agree on the CRAU section, with how complex it can get combining all that history. Further, I would maybe turn the key points / history section into an either/or thing: either 5-15 points or 300-500 words, whichever is better suited for the player and canon. (eg, apping someone like Mario might only really need five points, but a JRPG protag is probably gonna need the full 500 words) As it is, the sections are a little bit redundant, and neither are as important as the personality section. If anything, the history can serve as a bibliography for the personality section.

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antabaka: (004 - vier)

Re: Applications

[personal profile] antabaka 2015-12-02 01:31 am (UTC)(link)
Potential apper here. (the drama sprung up right around when I was considering apping, and now apps are closed... so, here's hoping for the future!)

As for apps, I'm personally confused on what exact key points and history are supposed to accomplish by both being there. Or like, what the difference is? The way the app page explained it made it seem as though key points involved elements of personality and history both, so to me it feels redundant.

Generally, when a personality element needs explanation of where it comes from, I make a brief reference to history within the personality section itself. (Asuka is attention-seeking and so on because of blah blah past event - that type of thing.) And when there's both bullet points and a separate history section, it kind of comes out to rewriting a bunch of the same stuff in longer format.

Also, while I'm not apping a CRAU, I would nonetheless support the idea of a separate section for it to make it easier on people.

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foolreversed: (doop doop doop)

[personal profile] foolreversed 2015-12-01 08:46 pm (UTC)(link)
Throwing in one myself since it's been kicking around in my head for a little while:

There's a lot of Japanese characters in this game, so I had the idea a few months back about an international import grocery store. It'd have all the type of foods that a bunch of these characters may want like miso... because right now the only way to get that sort of stuff is to order it online.

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hasmovedon: (Default)

Re: Setting Suggestions

[personal profile] hasmovedon 2015-12-02 05:24 am (UTC)(link)
GIVE ME THE FOREST OR GIVE ME DEATH

But no, in all seriousness, the setting section needs some work. The fact that half the game was convinced there was a forest when none was mentioned anywhere on the setting page or shown in the setting art speaks to more clarity and/or detail needed. I've been assuming that if it exists, it's out past the farmland, on the other side of Waverly Bay from the Temple (as the forest in the canon Beach City is around there as well). I personally am especially keen to see the player-added locations page given an overhaul, especially the part of it that I think are still in a google doc? It's unintuitive to navigate and I right out missed it at first, leading to me not knowing there's apparently some kind of giant magical tree up on the temple cliff until about two months into playing here. Even the 'Touch This' sign on the Heart, which is impossible for new characters to miss, is something I heard about through word of mouth on plurk weeks after I intro'd.

I'd recommend some kind of list -- either people can comment with player-added locations and the mods can add them to a list on the page, or the comments can double as the list. That way all the information is easily-accessible and in a legible format (the googledoc also has the problem of being very hard to navigate/read).

I have full faith in the new mods that this will all be prettied up as soon as you're able to get to it!

OH and while I'm at it -- some kind of electronics store or addition to an existing store, so that characters who wouldn't have a device that could access the network would be able to purchase one. The selection could be as limited/outdated as you like for extra hilarity.
Edited 2015-12-02 05:25 (UTC)

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scarlet_devil: ([Adult] A smile)

[personal profile] scarlet_devil 2015-12-01 10:12 pm (UTC)(link)
Maybe warp pads can be a thing. And maybe various places around the world can offer bounties for dangerous monsters?

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connie_maheswaran: (eyes of wonder)

Re: The World Outside Waverly Bay/Potential World Plot

[personal profile] connie_maheswaran 2015-12-01 10:27 pm (UTC)(link)
See, I was thinking a lot about this. The whole reason that the gem supposedly brought them was to fight the monsters that attack, right? Sometimes people NPC monsters coming and going, but overall, everyone's stuck in Waverly Bay, and no one really knows why.

We have the rough draft that there was a gem war, but there's no clear indication of what happened to cause it to begin with. So what if, outside of Waverly Bay, the rest of the world is the aftereffects of the war? The world is three fourths hollowed out because of gem productions, so a lot of it is just one big kindergarten. The discovery is that the war DID happen, and the fighting gems one, but unlike Earth that Steven knows, this world felt the full brunt of what happens when a gem war goes on for years, and as a result, there are way more gem monsters and mutants that swarm the planet.

Waverly Bay could be one of the few places that houses humans that survived. They lived there for years, and because they have the crystal heart, anytime gem monsters tried to invade, a person with a gem would come and defend the world. Until recently, it hasn't been many, but more monsters are now starting to show face, maybe even gearing for one final attack to swarm the whole planet this time. It would explain why so many people are now drafted into the fight, and that eventually, there will be warp pads that will take them outside of the bay, for the REAL fight.

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revolutionfalcon: (hm...?)

[personal profile] revolutionfalcon 2015-12-02 04:56 am (UTC)(link)
Something like this would definitely be welcome. While not all players and characters would want to do it (so having it optional is already a great idea), it gives more serious characters/those who want to take a more active role a chance to get out, explore or defeat monsters. And also hey, the bounty thing would give an income source to some gems too young to find work, or unable to for other reasons.

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cyan_maid: (Unsure over here)

[personal profile] cyan_maid 2015-12-01 09:25 pm (UTC)(link)
Elaine the Mod here, but don't think about the mod bit - I'm speaking as a player. I personally began to find the "new power every month" a bit too much, considering that there are only so many powers a person can have or think up. I'm certainly not a fan of getting a power if my characters didn't participate in an event. After all, what did they do to earn it? Perhaps I kept them out of the event for a reason?

I am personally in favor of spreading out the events that give powers, and I'd like to propose we put some kind of cap on it, just to make it easier to keep track.

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THANKS i'm very fond of it

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therealrisette: (Just can't contain all this kawaii)

[personal profile] therealrisette 2015-12-01 09:53 pm (UTC)(link)
ALL MY YES TO THIS. Pretty much everyone who knows me knows I jumped ship on my previous game partially because the mods did not seem to understand how to balance darker mod plots, among other various interconnected reasons. And shortly after, the game died due to rapidly declining interest, so. Yeah. Last thing I want is for that to happen to this game!

Players also tend to get excited about ideas we really want to do, without always thinking it through to the consequences to the game as a whole, so mod approvals and managing of the timing of said events sounds like a fabulous idea. (Also a system that was in practice in my previous game, to give those guys some credit for at least trying to balance it out. I just think some damage was already done there and there wasn't much that could have been done to fix it. I still have tons of hope for this game, though!)

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dirteater: art by ask-infinite-eyerolls (UGH)

[personal profile] dirteater 2015-12-01 08:34 pm (UTC)(link)
Maybe post-event the players can submit power requests to be subsequently approved by the mods?

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foolreversed: (SWEAT SWEAT)

[personal profile] foolreversed 2015-12-02 12:25 am (UTC)(link)
...so confession, I was actually using cosmonet until it was apparent that it didn't include the meme comm and thus was not worth continuing to use, so I ditched it ages ago.

I have yet to hear of anyone else using it but me though.

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stopdestroyingmythings: (Default)

[personal profile] stopdestroyingmythings 2015-12-01 08:30 pm (UTC)(link)
Eh... I'm not usually one to give my thoughts on things this big as I might mess things up, but... Seeing as the IC game world is tightly packed together as it is makes the need for network posts minimal. At this point, it seems like an IC luxury and not a necessity. Most people would just go up and talk to people face to face, so I suggest no network comm.

EDIT: Just read the exploration thingy toplevel and... actually, that might require the use of network as people might be too far away for many others to interact with them. If you go through with exploration plots, then there might be a need for more network and thus a network comm.
Edited 2015-12-01 20:33 (UTC)

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dirteater: art by ask-infinite-eyerolls (UGH)

[personal profile] dirteater 2015-12-01 08:32 pm (UTC)(link)
Everyone seems to be using the actual date when it comes to timestamping their posts so the day## tags seem purposeless and confusing at this point

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goalriff: (Awkward)

[personal profile] goalriff 2015-12-01 08:46 pm (UTC)(link)
I was a potential apper, but here are my thoughts on this:

Having this system in might encourage squatting. Most games have players go to the mods and work things out (extended hiatus) if real life things are getting bad, instead of a system like this. It isn't fair to potential appers to see character x on hold if the player isn't in the game. It just seems off putting, imo.
Edited 2015-12-01 20:48 (UTC)

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foolreversed: (I'm hungryyyyyyyyyyyy)

Mini Player Plot Idea: Let It... Rain?

[personal profile] foolreversed 2015-12-01 10:12 pm (UTC)(link)
So! Since the game is set in the southern hemisphere, we'll be going into summer now instead of winter! So in lieu of your usual snowed in plots I have this idea that I have kicking around on plurk and the CR meme.

Since I joined I had intended to eventually give Adachi weather related powers, specifically involving fog, thunder (both of which he already gained ages ago) and rain. The rain one is what I decided to give him after the last event, but I haven't had a chance for him to discover it yet.

My thought was for him to accidentally discover it by complaining about how hot it is... and then not know how to turn it off. And then try to run off because he's a goddamn child afraid of getting in trouble. Basically just go full Elsa* but with rain instead of snow lmao.

This plot would mostly be just be a silly thing for shenanigans and nothing actually too serious or dark. At worst it would just be an annoying inconvenience and would only last a few days.

Would this be too annoying though? If it's too OP I can also nix it. I'd just like to do something fun and (relatively) harmless with powers going wrong because so far we haven't actually seen much of that yet (I think most of "powers going wrong" plots have been angsty).



*Magical shapeshifting dress and musical number may or may not be included
Edited 2015-12-01 22:12 (UTC)

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Player Plot: Council of Ricks

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cuteandquarky: (Default)

Navigation Link?

[personal profile] cuteandquarky 2015-12-01 11:27 pm (UTC)(link)
This might already be a work in progress and is kind of a minor thing, but the current "Navigation" link still seems to be outdated, since it still goes to the old cosmods account pages. I know that you guys have been making and updating new pages on the wearethecrystalmods account, but it's not super easy to track those down as of now. I understand the new mod team is busy, but I just wanted to check on the status of that being fixed!
foolreversed: (........fuck)

[personal profile] foolreversed 2015-12-01 11:34 pm (UTC)(link)
...oh my god I'M SORRY I THINK WE COMPLETELY FORGOT THAT PAGE.

We'll try to fix that up shortly omg I'm so sorry, thank you so much for bringing it to our attention.
Edited 2015-12-01 23:37 (UTC)

Re: Navigation Link?

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Re: Navigation Link?

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nailed_it: (Are you sure?)

Canon Updates

[personal profile] nailed_it 2015-12-01 11:46 pm (UTC)(link)
I think players have been sort of confused about how canon updates are supposed to work in this game in the past, and I know I definitely still am. XD;

I know you all have a ton on your plates already but could the team possibly take a look at the current process of Canon Updating and see if there's not only a way it can be clarified but perhaps streamlined or improved? As I currently understand it, you have to actually Drop from the game, revise your App, and then re-App. This seems extremely over-complicated and confusing for a number of reasons. XD;

Most games that I've been in had a simple "Canon Update" page in which you'd put the mun's name, the name of the character being updated, their current canon point, their new canon point, and sometimes any notes of importance (physical changes made to the character with the update, regains etc). Would something like that work for Cosmos, with optional Mod Approval for canon updates if they are indeed needed?

Also clarification on/new ideas for what happens to a character IC-ly when they're being updated would be nice? I think at present characters either end up gem'd or drop into a hole to go back home temporarily but perhaps there could be additional options (Gem visions or something, idk)?
torya: [soniani] (share one dream a mysterious power)

[personal profile] torya 2015-12-01 11:56 pm (UTC)(link)
Definitely agreed! The old system seemed a bit... roundabout to me (I was never really sure why a drop notice was needed??) and a simple Canon Update page seems like it'd be easier for everyone. This is definitely something we'll sit down and discuss!

As for more options for a canon updating character, that's definitely something that could be looked at, if you guys think it's something we need!

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soft_focus: (O_O)

Post Code!

[personal profile] soft_focus 2015-12-02 01:19 am (UTC)(link)
In the old format for the game, there used to be a text box where the code for the log format was... ...it was rather useful, so if it hasn't been suggested yet, I might suggest bringing it back in somehow.
cyan_maid: (Oh my!!!)

+1

[personal profile] cyan_maid 2015-12-02 01:28 am (UTC)(link)
Oh gosh yes, I'm going to second that. I miss that code. I miss that theme, too, that was nice.

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madeoflove: ([r+s] Who cares?)

Fusion stuff

[personal profile] madeoflove 2015-12-02 02:09 am (UTC)(link)
First off, is there a clearly stated list of the current "freebie" powers, like fusion? I remember missing that in the FAQ when I apped, and being surprised to find that it was already unlocked, which I only learned because it was one of my three choices. ... and the mods simply picked out of my remaining two, which kinda sucked, since I could've thrown a more interesting third option in for consideration. Anyway, having this list upfront and obvious would be a good thing.

Second, since it's something that's become such a major part of the game, I think there should be an info post explaining more about the fusion system, especially for canon outsiders who might not know how relationships will translate into fusions -- stable versus unstable versus out-of-control like Sugilite. It would also be a good idea to include the consequences of staying fused too long (unless you're Garnet) or forcing an unstable fusion past its splitting point.

One of the reasons it came to mind, though, is because in my one foray into fusion... I found myself totally lost about how power cap applies to fusions. I've seen some fusions where the cap was completely busted off and anything goes, and others where it was kept to the original abilities, and it seemed to come down to personal preferences rather than an actual ruling. Having a guideline would help. Actually, having a mod-reviewed fusion-registration page would be even better, though that might be too much extra work for the mod team while they're still cleaning up after the recent storm.
cuteandquarky: (the ears)

[personal profile] cuteandquarky 2015-12-02 02:28 am (UTC)(link)
Seconding both of these things! I definitely remember needing to ask somebody if fusions were automatically unlocked for new characters, so having that on a page somewhere obvious would be great. Having a bit more official guidance on fusions would be great too, though I'm not sure if a fusion-registration page is totally necessary as long as there's a concrete ruling on power caps.

+1

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