Cosmographia Mods (
wearethecrystalmods) wrote in
cosmoooc2015-12-01 01:15 pm
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How's The Game
Welcome to Cosmographia's first "How's the Game"! This is essentially an open forum for discussion about where to take the game from here and anything that might need changing. A lot has happened in the past week and going forward we feel it's more important than ever to have a discussion like this.
This is not a place for criticism of specific players or characters. This is purely about the game itself. Please save player specific criticisms for the upcoming How's My Driving. Any disregard for this or out of hand conduct will be frozen or deleted.
We are inviting not just all current players (old and new) to participate in this discussion but also past players that have left and new potential players considering the game; we encourage everyone to pitch in their two cents. That being said, since this is the game's first HTG we are currently going to do it without anon or sock journals (for future HTG this may change).
Like said this is a completely open forum. We have a list of topics we want to discuss (listed below), but after all those have gone up players are completely free to start their own threads with anything not covered by the other sections.
Current sections (
The Staff
Applications
Setting Suggestions
The World Outside Waverly Bay/Potential World Plot
Event Schedule/Power Distribution
Player Plot Approval
Power Limitations/Guidelines
Fate of Cosmonet
Network Comm?
Day Cycle Comments
The Temp. Drop System
Future Event/Plot Suggestions
no subject
So, let's say not-so hypothetically I want to play a character from Avatar: the last airbender.
Obviously just saying "fire manipulation/bending" is a broad term for a power, and any elemental power can grow to amazing levels.
So what would be some examples of basic earth/fire/wind/water
heart!powers and how they might be upgraded?no subject
The thing is we don't want to put too much in place because we really love how much freedom players have here and what they come up with (hence this will likely be a case by case basis) but I can think of a few examples!
Let's take Adachi here for instance. Adachi already has an electricity power. When unchecked it can manifest as a great deal of static shock. If he wanted to, he could concentrate it and shock someone by touching them. In a moment of anger he was also able to summon a lightning bolt (from the sky) to electrocute someone. (If I were to do this with this system in place I would have made the lightning bolt an upgrade maybe)
If he were to upgrade this it would eventually become more controllable and look like his electricity attack in the fighting game. Another possible upgrade may be multiple lightning bolts (from the sky) at once. If I wanted to get creative, in between these upgrades I could come up with something like an electric force field as a shield.
Now using wind as an example, to start the character could manipulate wind enough to force someone back with a quick shot of air. Further upgrades could give them mini tornadoes or the ability to manipulate wind to
make their sword invisibleallow themselves to pseudo "fly".As for a non elemental example, Adachi's weather powers could be upgraded in this order: fog -> rain -> snow.
Once again though, we don't want to limit player creativity. There's a lot of cool things people can do with these powers! So it'll likely end up being case by case and if something is too much we'll tell the player as such.
no subject
It's also great you guys are keeping in mind the creative freedom that made this game so enticing. Between that and the laid back attitude it keeps the spirit of the show