wearethecrystalmods: (Default)
Cosmographia Mods ([personal profile] wearethecrystalmods) wrote in [community profile] cosmoooc2015-12-01 01:15 pm
Entry tags:

How's The Game

HOW'S THE GAME?


Welcome to Cosmographia's first "How's the Game"! This is essentially an open forum for discussion about where to take the game from here and anything that might need changing. A lot has happened in the past week and going forward we feel it's more important than ever to have a discussion like this.

This is not a place for criticism of specific players or characters. This is purely about the game itself. Please save player specific criticisms for the upcoming How's My Driving. Any disregard for this or out of hand conduct will be frozen or deleted.

We are inviting not just all current players (old and new) to participate in this discussion but also past players that have left and new potential players considering the game; we encourage everyone to pitch in their two cents. That being said, since this is the game's first HTG we are currently going to do it without anon or sock journals (for future HTG this may change).

Like said this is a completely open forum. We have a list of topics we want to discuss (listed below), but after all those have gone up players are completely free to start their own threads with anything not covered by the other sections.

Current sections (please wait until all these are up and linked to post your own they're all up now!):

The Staff
Applications
Setting Suggestions
The World Outside Waverly Bay/Potential World Plot
Event Schedule/Power Distribution
Player Plot Approval
Power Limitations/Guidelines
Fate of Cosmonet
Network Comm?
Day Cycle Comments
The Temp. Drop System
Future Event/Plot Suggestions
foolreversed: (Handy Dandy Notebook)

[personal profile] foolreversed 2015-12-02 07:23 am (UTC)(link)
Re: a fusion registration page that actually might... make things a little easier for us. It's extra work yes, but when I was cleaning out the comm's membership there were a bunch of fusion accounts that I ended up booting. Having an actual list would be useful in keeping track of that stuff for house keeping reasons.

Also yes definitely agreeing that an actual page about fusion is a good idea. I think a page on gem stuff would be useful in general actually. Like... there's still tons of people treating poofing like it's character death and?? It's not? It's more like getting knocked out. It actually really bothers me that people treat it like dying.

Stuff like that would just be useful to have on hand. (Unfortunately it might be near the bottom of our priority list though since hoboy is there a lot to do)
hasmovedon: (Default)

[personal profile] hasmovedon 2015-12-02 07:32 am (UTC)(link)
Well. Dying can be a reason to poof, to be fair. A fatal injury will cause a poof as much as getting knocked out, and if a character interprets it as death that's not too unreasonable since they're used to thinking of their physical bodies as the real them and not the rock. And I say this as a player with a character who sees poofing as a minor setback and not like dying at all unless it's like. Specifically caused by a slow death situation and not, say, something quick (because then it's LIKE experiencing death even if it's not permanent).

Like... see for instance how Steven reacted to Pearl getting stabbed, or how Garnet looked when she got stabbed/split. It's not pleasant for the gems necessarily and for people who aren't gems it can be traumatic. Treating it like a big thing doesn't seem strange to me for some characters.
Edited 2015-12-02 07:37 (UTC)
foolreversed: (I dunno... no lube doesn't sound good)

[personal profile] foolreversed 2015-12-02 07:42 am (UTC)(link)
This is a good point-- sorry, I sort of got a little carried away, I didn't mean to say they couldn't be traumatic. When Adachi poofed recently it was a pretty traumatic way for it to happen and I did it with that knowledge in mind.

But there's just something... I don't know it's really hard for me to articulate this but there is just something that rubs me wrong about some of the way it's been treated/talked about in the past I guess. I know I'm not the only person that has felt kind of weird about it so maybe someone else can describe it better than I can.
hasmovedon: (Default)

[personal profile] hasmovedon 2015-12-02 07:44 am (UTC)(link)
Maybe it's a feeling like it's always treated as traumatic, when it doesn't have to be unless you specifically make it so? Because I'd agree with that. Maybe on the gem FAQ you can explain that it can run the gamut, so people don't always have to feel like poofing requires their character to get horribly murdered. They can get stabbed like Pearl, but they can also just get bonked really hard on the head like Sugilite. It's up to the player!

(I know Sugilite didn't poof, but you know what I mean, forcibly defusing is in the same category).
Edited 2015-12-02 07:45 (UTC)
madeoflove: (All along)

[personal profile] madeoflove 2015-12-02 12:49 pm (UTC)(link)
It's not just you. I wanted to poof Pit for laughs -- he dies so much in his games that I named his account after his death message. It's great, he explodes on death, and he'd probably regenerate as fast as Amethyst.

However, certain incidents in the past gave me the impression that people assume poof means death-level drama, regardless of the circumstances. I ended up holding back since I didn't want a cheap joke to turn into tears and anger.